![]() ![]() Codemagic’s automatic code signing can do all the heavy lifting for macOS code signing and publishing by using Apple’s App Store Connect API, same as for iOS code signing. This is also the case for publishing desktop apps to the macOS App Store. Getting ready for code signingĪrguably the most difficult part of mobile app development is working through Apple App Store and Google Play code signing and publishing requirements. It’s up to you at this point to make your desktop application awesome! We’ll continue working through the rest of this guide with the sample Flutter app. Refresh the new repository page, and you should now see your sample Flutter app files at.Git remote add origin push -u origin main Git commit -m "Created sample macOS Flutter app" Open up my_macos_app/macos/Runner/ist file and add the following key to the list. You can see the full list of possible categories in Apple’s documentation. Next, for macOS apps we need to add an Application Category value to our ist file. The org name and app name must be unique to your app in order to publish to the app store! You should now see the my_macos_app/macos folder in your sample Flutter project. Make sure you specify an organization name that makes sense for your project, for example I chose com.craastad. Next create your Flutter app by running the command:įlutter create -org YOUR_ORG_NAME my_macos_app Next enable Flutter desktop support by running the command: Now if you open up a command line terminal, if everything is working, executing flutter -version should print out a version of at least Flutter 2.0.X. This is easy by following the steps for your operating system on the Flutter Install guide. To create a Flutter app, you’ll need to get Flutter installed on your system.
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